
In this article0%
- What we like about Umbrella
- Dota 2: combos you can configure for your hero
- Invoker: orbs, spells, and items
- Arc Warden: extra attention for the clone
- Dodger and Auto Disabler: responses for different situations
- Anti-Fail and items: the smaller details matter
- Information: more useful details on screen
- Lanes, jungle, and illusions
- Drafting and the features you get used to
- Changer: customize the look of your game
- What Umbrella offers in Deadlock
- Getting started
- Our pick: Umbrella
If you are choosing software for Dota 2 or Deadlock, Umbrella deserves an early look. At TrustedCheats, we place it among the leading options and consider it one of the best choices for both games. There are concrete reasons for that recommendation: a broad feature set, detailed settings, and tools for building a configuration around the way you play.
Umbrella has more than a decade of history behind it and a substantial community. Players discuss settings, share configurations, and follow updates. For us, that history and recognition are meaningful parts of the product's reputation.
In Dota 2, Umbrella handles combos, items, parts of farming, and additional game information. In Deadlock, it offers aiming assistance, opponent visibility, action combinations, and visual customization. Let's look at what those features involve and which ones might interest you.
If you already know what you want, you can browse subscriptions at TrustedCheats: Umbrella for Dota 2 and Umbrella for Deadlock.
What we like about Umbrella#
The value of a feature often becomes clear in its details. Seeing “combos” on a feature list tells you very little. Target selection, item order, ability conditions, and individual hero logic give you much more to work with.
Umbrella has plenty of those details. You can start with a few tools and gradually expand your configuration: add information panels, configure items, or explore illusion control and Arc Warden's clone.
That is a major reason we recommend it. There is more to explore after your first look at the menu, and the tools cover fights, preparation, and everyday match actions.
Dota 2: combos you can configure for your hero#
Picture a typical teamfight. You are watching your position, choosing a target, trying to land a disable, and remembering an item that has been ready for the last thirty seconds. It is a familiar situation, especially on heroes with plenty of buttons.
Umbrella's combos automate selected abilities and items. You decide what belongs in the sequence, which target it uses, and which conditions matter. The shared settings include target selection, movement between attacks, and control of additional units.
You can work through a hero's behavior in stages: the main spell sequence first, items next, then supporting actions. That depth is particularly interesting on complex heroes.
Invoker: orbs, spells, and items#
Invoker has separate settings for combos, item use, orb switching, and supporting panels. You can choose which spells participate in a combo and set conditions for automatically switching between Quas, Wex, and Exort.
There are options for breaking Linken's Sphere before continuing a combo. Details like that matter because a sequence depends on what can interrupt it.
If you play Invoker, you already know how much there is to keep track of. His section deserves some time of its own.
Arc Warden: extra attention for the clone#
Arc Warden has main-hero combos, Tempest Double controls, and a smart-clone mode for farming and pushing lanes.
Settings cover where the clone appears, which abilities and items it uses, and how it interacts with the main hero. There is even a “Clone, save me!” feature that lets you choose defensive items for the clone to use on your hero. The name captures the situation rather well.
This is a good example of Umbrella's scope: automation extends to splitting actions between hero and clone, fighting, and working across the map.
Dodger and Auto Disabler: responses for different situations#
Dodger watches selected threats and uses the evasion methods you configure. Its panel lets you choose enemy abilities and items to react to, along with the responses available to your hero.
Blink Dagger, BKB, and other defensive tools have individual conditions. You can prevent evasion from interrupting a spell already being cast. Sometimes finishing your current action matters more than switching immediately.
Auto Disabler handles a related task: using control effects in response to specified enemy actions. You choose the triggers and the abilities or items used to answer them. Their order determines the order of use.
Automatic control renewal handles successive disables on a target. That gives you separate settings for starting control, reacting to a threat, and extending an existing chain.
One practical detail if you share configurations: Dodger settings live separately in db.json and do not transfer through the standard configuration code.
Anti-Fail and items: the smaller details matter#
Anti-Fail addresses moments when you issue a command and immediately wish you could take it back. An ability goes into a protective effect, a spell lands in an empty area, or an accidental minimap click interferes with a fight.
You choose which actions to block. There are conditions for Linken's Sphere, Lotus Orb, and other effects, plus individual ability and item settings.
The item manager automates item use and switching. Health and mana restoration, quick purchases, automatic pickup, and finishing enemies with abilities or items have their own settings.
Quick purchases include hotkeys and automatic consumable purchases while reserving gold for buyback. Automatic pickup handles nearby runes and dropped items. Each is a relatively small tool, but together they give the product much of its depth.
If Dota 2 is your main reason for considering Umbrella, you can choose a subscription at TrustedCheats. There are still a few more sections worth exploring below.
Information: more useful details on screen#
The information section combines overlays, hero and item information, range indicators, notifications, camera settings, and visibility indicators.
You can display information around heroes, track objects outside the current screen, configure ranges, and use the ward helper. Camera distance and smoothing are adjustable too.
A separate global-information module covers map objects, runes, lotuses, teleports, and certain enemy actions, including cues through fog of war. It uses available game objects, effects, and animations; the information shown depends on the individual feature.
Combo damage calculation estimates the damage of selected abilities, items, and attacks, then displays the result through indicators. There is a dedicated tool for the familiar “Do I have enough damage?” question. The fight itself can still change, of course.
My advice is to start with the panels you will actually use. There are plenty of circles and labels available, and you still need room to see the game.
Lanes, jungle, and illusions#
The creep section includes last-hit assistance, aggro and deaggro, creep blocking, automatic stacking, illusion control, and a jungle bot.
The last-hit helper combines last-hitting and denying on an assigned key with visual markers. You can configure the indicators and attack automation separately.
Aggro and deaggro handle creep attention and dropping enemy tower aggro. The creep blocker automates blocking your allied wave. For automatic stacking, you select camps and assign a controllable unit; the script then calculates timings and issues commands.
The illusion controller supports farming and pushing lanes. The jungle bot automates camp clearing and includes ability leveling and item purchases.
Camp boundaries, bounty information, and creep-wave movement displays round out the section. If you enjoy heroes with multiple units, there is plenty to explore here.
Drafting and the features you get used to#
Overwolf displays publicly available player information: win rates, signature heroes, and match history. Meta Tracker adds hero statistics, role grouping, and AI-picker recommendations based on the current draft.
There are tools for automatically accepting a match, searching again after a game, picking or banning specified heroes, saving player notes, and tracking MMR changes.
Courier management, Armlet and other item automation, and chat-wheel settings are available too. Sometimes the most welcome feature is a small action that stops demanding your attention at an awkward moment.
Changer: customize the look of your game#
Umbrella has an extensive visual section covering skins, the river, The International effects, tree models and colors, world appearance, and interface elements.
Shared Changer lets you share selected skins with other Umbrella users, with separate options for your party, team, and other participants.
Profile appearance, Friend ID, and displayed statistics can also be changed visually. These affect presentation rather than your account's actual rank. Dota Plus unlocking has a similar boundary: it does not provide the subscription's server-side functionality.
We like that visual customization has a substantial section of its own. Once you have explored the combat tools, you can spend some time getting the game to look the way you prefer.
What Umbrella offers in Deadlock#
In Deadlock, the focus shifts toward aiming, tracking opponents, and combining actions. Umbrella is one of our main recommendations here too.
The core features include:
Aimbot — automatic aiming and tracking of a selected target.
Wallhack — displaying opponents through walls.
Combo — performing a configured sequence of actions with one key.
ESP — additional information about neutral units and active runes.
FOV Changer — adjusting the field of view.
World Modulation — customizing the map's appearance.
The pace is different, so carrying every Dota habit straight across will only get you so far. Start with aiming and information displays, then build out the rest of your configuration.
You can browse subscriptions for this version here: Umbrella for Deadlock at TrustedCheats.
Getting started#
After choosing a subscription, follow the activation instructions in the product listing and your order. You will need an Umbrella account, and you launch the software through its launcher.
The general process is:
Create an Umbrella account or sign in to an existing one.
Activate your purchased access using the instructions supplied with your order.
Download the launcher from the downloads section of your Umbrella account.
Sign in to the launcher.
Select your game and click the launch button.
In Dota 2, Insert opens the menu. Start with language, interface scale, hotkeys, and a few core features. That makes it easier to learn what each setting does and build your configuration gradually.
Custom scripts have separate loading support: Dota 2 uses the scripts folder, while Deadlock uses deadlock_scripts. You can begin by exploring the built-in tools.
Our pick: Umbrella#
We recommend Umbrella for its broad feature coverage and depth of configuration. In Dota 2, hero combos, item management, information panels, and unit control stand out. In Deadlock, the main attractions are aiming, opponent visibility, and action automation.
If you want to start with one of our favorites for these games, take a look at Umbrella. It has a long history, a substantial community, and a feature set worth exploring over time.
You can browse subscriptions and buy Umbrella at TrustedCheats:
If you want to explore every menu section, here is the full Umbrella feature list for Dota 2.
Umbrella
Current details, status and plans are available on the product page.
